Context Clues

Grade 2 English

Context Clues

Played with Jump on the mat

Predicts the meaning of unfamiliar words using surrounding sentence context

BOARD

CBSE

India

GRADE

Grade 2

English

COMPATABILITY

Learning Outcome/Standard

Predicts the meaning of unfamiliar words using surrounding sentence context

Curriculum Goal/Conceptual Understanding

CG-9: Children develop effective communication skills for day-to-day interactions in two languages

Skill/Competency/Standard

C-9.7: Knows and uses enough words to carry out day-to-day interactions effectively and can guess meaning of new words by using existing vocabulary

Domain: Language and Literacy DevelopmentChapter / Unit: Decoding / ReadingGame: Jump on the mat

Bloom's Taxonomy Level COGNITIVE TAG

REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE

Gestures and Input Types

How students physically interact with this game.

Body Tracking

Sample Questions

Examples of questions in this game. Teachers can add their own topic-specific questions.

The frigid wind made her shiver and pull on her coat.

Very coldVery hot,Very loud

He was ravenous after playing all day and ate three plates of food.

Very hungryVery tired,Very sad

The ancient castle had stood for a thousand years.

Very oldVery new,Very small

She was drenched after walking home in the heavy rain.

Very wetVery dry,Very cold

The tiny ant could barely be seen on the huge leaf.

Very smallVery big,Very fast

Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.