Learning Outcome/Standard
Identifies simple opposite word pairs
Curriculum Goal/Conceptual Understanding
CG-9: Children develop effective communication skills for day-to-day interactions in two languages
Skill/Competency/Standard
C-9.7: Knows and uses enough words to carry out day-to-day interactions effectively and can guess meaning of new words by using existing vocabulary
Domain: Language and Literacy DevelopmentChapter / Unit: Vocabulary ThemesGame: Jump and Clap
Bloom's Taxonomy Level COGNITIVE TAG
REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE
Gestures and Input Types
How students physically interact with this game.
Body Tracking
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
What is the opposite of big?
SmallTall
What is the opposite of hot?
ColdWet
What is the opposite of up?
DownLeft
What is the opposite of fast?
SlowLoud
What is the opposite of happy?
SadAngry
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
