Learning Outcome/Standard
Fills a given region leaving no gaps using a tile of a given shape.
Curriculum Goal/Conceptual Understanding
CG-2: Analyses the characteristics and properties of two- and three-dimensional geometric shapes, specifies locations and describes spatial relationships, and recognises and creates shapes that have symmetry
Skill/Competency/Standard
C-2.4: Discovers, recognises, describes, and extends patterns in 2D and 3D shapes
Bloom's Taxonomy Level COGNITIVE TAG
Gestures and Input Types
How students physically interact with this game.
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
How many square tiles are needed to make a rectangle with 2 rows and 3 columns?
How many square tiles are needed to make a rectangle with 3 rows and 4 columns?
How many square tiles are needed to make a square with 3 rows and 3 columns?
How many square tiles are needed to make a rectangle with 2 rows and 5 columns?
How many square tiles are needed to make a rectangle with 4 rows and 4 columns?
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
