Roman numerals I–X (introduction)

Grade 2 Maths

Roman numerals I–X (introduction)

Played with Boxing Mayhem

Explores non-positional symbol representations and matches alphanumeric Roman characters I to X to standard base values.

BOARD

CBSE

India

GRADE

Grade 2

Maths

COMPATABILITY

Learning Outcome/Standard

Explores non-positional symbol representations and matches alphanumeric Roman characters I to X to standard base values.

Curriculum Goal/Conceptual Understanding

CG-8: Children develop mathematical understanding and abilities to recognize the world through quantities, shapes, and measures

Skill/Competency/Standard

C-8.5: Recognises and uses numerals to represent quantities up to 99 with the understanding of decimal place value system

Domain: Cognitive DevelopmentChapter / Unit: Pre-Number / Number SenseGame: Boxing Mayhem

Bloom's Taxonomy Level COGNITIVE TAG

REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE

Gestures and Input Types

How students physically interact with this game.

Body Tracking

Sample Questions

Examples of questions in this game. Teachers can add their own topic-specific questions.

I means 1.

TRUEOpposite of correct answer

I means 2.

FALSEOpposite of correct answer

II means 3.

FALSEOpposite of correct answer

II means 2.

TRUEOpposite of correct answer

III means 3.

TRUEOpposite of correct answer

Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.