Learning Outcome/Standard
Represents collected information in tables and bar graphs and draws inferences.
Curriculum Goal/Conceptual Understanding
CG-4: Develops problem-solving skills with procedural fluency to solve mathematical puzzles as well as daily-life problems, and as a step towards developing computational thinking
Skill/Competency/Standard
C-4.3: Selects appropriate methods and tools for computing with whole numbers, such as mental computation, estimation, or paper-pencil calculation, in accordance with the context
Bloom's Taxonomy Level COGNITIVE TAG
Gestures and Input Types
How students physically interact with this game.
Sample Questions
Examples of questions in this game. Teachers can add their own topic-specific questions.
Read the graph and find the number of each book type.
Find the number of each type of fruit sold.
Find the number of each type of vehicle.
Read the graph and find the number of each school supply.
Find the number of each type of flower.
Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.
