Tables, Magic mateor

Grade 2 Maths

Tables, Magic mateor

Played with Tables

Demonstrates conceptual recall and structural fluency in basic multiplication facts (tables of 2, 3, 4, 5, 10).

BOARD

CBSE

India

GRADE

Grade 2

Maths

COMPATABILITY

Learning Outcome/Standard

Demonstrates conceptual recall and structural fluency in basic multiplication facts (tables of 2, 3, 4, 5, 10).

Curriculum Goal/Conceptual Understanding

CG-8: Children develop mathematical understanding and abilities to recognize the world through quantities, shapes, and measures

Skill/Competency/Standard

C-8.7: Recognises multiplication as repeated addition and division as equal sharing

Domain: Cognitive DevelopmentChapter / Unit: Numbers & OperationsGame: Tables

Bloom's Taxonomy Level COGNITIVE TAG

REMEMBER
UNDERSTAND
APPLY
ANALYSE
EVALUATE
CREATE

Gestures and Input Types

How students physically interact with this game.

Flashcards

Sample Questions

Examples of questions in this game. Teachers can add their own topic-specific questions.

Solve the given equation

4*2Any number other than the correct answer

Solve the given equation

2*7Any number other than the correct answer

Solve the given equation

3*43*33*5Any number other than the correct answer

Solve the given equation

5*56*5Any number other than the correct answer

Teachers: You can replace these with any words from your current lesson -- Phonics, sight words, GK terms, EVS vocabulary or math word problems.